One of the core concepts of Savage Worlds is Trappings. Like most things, Trappings are easy to understand, once you understand them. Until then, they can cause quite a few huhs? They are really quite simple though. A Trapping is simply the color text that goes with a mechanic. The mechanics most often found to … Read moreOn Trappings
Role playing broadly consists at the intersection of player interaction with the environment and the mechanic. The environment consists of the players character, the characters of the other players and the world that the referee is painting. That last bit, the world painted by the referee, is rather large. I include in that any non … Read moreOne system to rule them All.
This may not be the beginning of this adventure, but it is getting the credit. I have been kicking around this idea for about a year now… but, wait. Let me explain what this is first. I rather dislike it when people droll on assuming the reader knows what they are talking about. … Read moreAll things have a beginning